common board game components Archives - VartGames https://www.vartgames.com/tag/common-board-game-components/ Custom Board Games Manufacturer in China Wed, 05 Mar 2025 07:08:30 +0000 en-US hourly 1 https://wordpress.org/?v=6.8 https://www.vartgames.com/wp-content/uploads/2022/01/cropped-Site-Icon-1-32x32.png common board game components Archives - VartGames https://www.vartgames.com/tag/common-board-game-components/ 32 32 Common Board Game Components: The Hidden Aesthetics and Practical Philosophy of Game Boxes https://www.vartgames.com/common-board-game-components-the-hidden-aesthetics-and-practical-philosophy-of-game-boxes/ Wed, 05 Mar 2025 07:08:30 +0000 https://www.vartgames.com/?p=3251 When the wooden storage box of Catan makes a crisp snapping sound in the hands of the players. When the relief of the direwolf on the iron box of Game of Thrones reflects a cold light under the light. Board game boxes have long surpassed the simple functional container and become an indispensable common board…

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When the wooden storage box of Catan makes a crisp snapping sound in the hands of the players. When the relief of the direwolf on the iron box of Game of Thrones reflects a cold light under the light. Board game boxes have long surpassed the simple functional container and become an indispensable common board game components in the game narrative chain. This world between inches. It is reconstructing human cognition of the essence of games with the precise bite of materials, structure and art.

1. The evolution of containers: the paradigm shift from function to art

Early board game boxes mostly used simple paper structures. For example, Monopoly in the 1960s only used corrugated paper boxes to carry game components. It was not until the 1980s that German board game designer Klaus Teber first introduced beech wood boxes and magnetic closure systems in Catan. It created a dual dimension of storage and ritual. Since then, plastic injection molding technology has made the transparent box of StarCraft achieve a sci-fi texture like a space capsule. Metal stamping technology allows the iron box of “Warhammer 40K” to form a natural defense barrier during transportation.

2. Spatial topology: precise arrangement of the microscopic world

Excellent game box design is essentially a three-dimensional puzzle art. Designers need to use the golden ratio to allocate component positions. For example, “Patchwork Art” embeds 600 pieces of fabric modules into the spiral partition layer, which increases the extraction efficiency by 37%. Mechanical systems such as magnet hidden buckles and latch structures allow the acrylic box of “Avalon” to maintain zero displacement of components during bumps. What’s more, some boxes are designed with “hidden narrative layers”. Open the bottom plate of “Pandemic Crisis”, and the global epidemic spread route map quietly emerges in the dividing line.

3. Visual narrative: The box is the first script of the game

“The City of the Dark Harbor” uses UV ink to print dynamic wave textures on the box cover. It shows the rise and fall of the tide as the light changes; the embossed box surface of “Seven Wonders” forms the texture of historical monuments through hot pressing technology. These designs not only protect components. They also complete the implantation of the world view the moment the player opens the box. Japanese designer Koichi Suzuki proposed the “box in box” theory. He advocated creating a visual gap between the outer box and the inner lining. For example, “One Hundred Demons Night Parade” uses the yin and yang color matching of the inner and outer boxes to strengthen the mysterious aesthetics of the world of monsters.
When the environmental protection wave promotes the board game industry to adopt biodegradable cardboard. When NFT technology begins to give collection value to virtual game boxes. This seemingly static container is undergoing a new dimensional fission. Perhaps one day in the future, we will see the star tracks of “Galaxy Railway” flowing in the holographic projection box when it is turned on. At that time, the boundary between the game box and the game of common board game components will quietly dissipate like morning mist.

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One of The Common Board Game Components: Cards – Always Handing You The Script When You Are Most Frustrated https://www.vartgames.com/one-of-the-common-board-game-components-cards-always-handing-you-the-script-when-you-are-most-frustrated/ Wed, 05 Mar 2025 06:57:06 +0000 https://www.vartgames.com/?p=3247 If you think that board games are just plain and simple, “roll the dice and move the chess pieces”, you are wrong! The real soul of board games is the common board game components hidden at the bottom of the box, ready to give you a backstab at any time. Origin: From “divination tools” to…

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If you think that board games are just plain and simple, “roll the dice and move the chess pieces”, you are wrong! The real soul of board games is the common board game components hidden at the bottom of the box, ready to give you a backstab at any time.

Origin: From “divination tools” to “trouble-making artifacts”

The history of cards is wilder than board games themselves. Ancient Egyptians used cards for divination, and medieval nobles played tarot cards to fight with each other. Until modern board game designers discovered: ** This thing is simply the best prop for creating chaos! ** So, the “Crossing the River and Demolishing the Bridge” card in “Three Kingdoms” was born – specially for teammates who talk too much; the “Sorry” emoticon card in “Hearthstone” even maxed out the taunt value, and the opponent’s blood pressure soared to 180.

Classification: Every card is a hidden “script killing”

There are three types of drama queens in the card world:

1. Identity card

Do you think you can dominate the world if you draw “President”? The next second, you may be killed by the “traitor” card, playing the board game version of “The Legend of Zhen Huan”.

2. Event card

For example, “Virus Outbreak” in “Plague Crisis”. Just when the players have formed a medical team, the card suddenly says “All players pick their feet for three minutes”. The designer’s bad taste never stops.

3. Equipment card

“Thousand-year building blocks” in “Yu-Gi-Oh” sound high-end. The actual effect may be “let the other player do a square dance”, and the practicality is proportional to the degree of shame.

Practical Chapter: The life and death line between the European emperor and the non-African

The card drawing scene is comparable to opening a blind box: the European emperor player took out a “nuclear bomb attack”. The non-African can only hold the “anti-hair loss spray”. Function: Prevent hair loss due to losing the game. The most ruthless is the chain reaction-player A uses the “stealing money card” to steal B’s gold coins. B throws out the “backlash curse” in return. C takes the opportunity to use the “gloating card” to get double benefits… There are no eternal enemies on the card table, only endless backstabs.
Cards, the source of joy in the board game world. Next time you are hit by a “bankrupt card” and the table is overturned, don’t forget to thank the common board game components cards. Without it, board games are just math problems. With it, all kinds of life are in this withdrawal and abandonment. After all, the real board game masters are those who are tortured by cards and become philosophers.

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